Pro Evolution Soccer 2011






Pro Evolution Soccer 2011 reinvigorates the series with the most advanced set of improved game play additions, control options and to catch up with the evolution of the real-life soccer. Central to its total freedom of play, the game introduces a power bar for each player that allows the user to determine the exact strength and placement of every pass and shot. Balls can now be spread absolutely anywhere with surgical precision, with long balls into space, short passes to feet, and intricate one-twos allowing the player to dictate play and control the tempo of a match.

This freedom of play is also extended via AI routines designed to place every move and decision into the player?s hands. No longer will assisted AI intervene during matches; users will now need to sense and react to threats intuitively as opposed to chasing the ball; and passes will not automatically reach the nearest player. Instead, routines facilitate complete control both of the player and their chosen actions in every respect to give the player sublime control over every movement.

* Total Control: The PES Production team has enhanced the 360-degree passing ratio, offering unprecedented levels of control over every pass, shot, headed ball, throw-in and through ball. This allows users to pass the ball into space, and move their play with total freedom. Players must precisely weight their passes and second-guess the runs of their teammates and exploit their movement, while lofted through-balls have accuracy.

* Shot Stamina Gauge: In addition to the generic power gauge, the Shot Stamina meter details the player?s exact level of fitness. Constantly sprinting will affect the player?s movements and will have an adverse affect on his stats, with passes going awry and a loss of pace.

* Defender AI: Players now also hold their positions naturally, no longer chasing any ball that enters their area; preferring to close down the attacker and force them into a mistake.

* Animation and Player Physics: The PES Production team has totally reworked every element of in-game animation. These additions will become clear before even kick-off, with the players enjoying fluid, natural movements, with more realistic acceleration and inertia than ever before. The physicality between players is also improved, which was a priority requested in PES forums. Jostling and blocking now looks stunning, while there is a larger variety of convincing tackling styles. Ambient animation also adds to the in-game atmosphere, as players adapt their running and movement styles in line with play.

* Speed of Play: The new level of control means that the game enjoys a more considered pace of play, which varies dependent on situations. The game will burst into life as counter-attacks come into play, but players can dictate the pace via slow build up or exploiting available space to surge forward. It is harder to make long runs from midfield, and successful play will depend on making quick passes to make room.

* Improved Goalkeepers: In keeping with the basis of total freedom of movement, players now have more control over their ?keeper. This greater control allows for quick roll-outs, instinctive saves, pinpoint accuracy with goal kicks, and precision ball distribution to make quicker breaks or playing down the clock easier.

* Over 100 hours of motion captured footage. Every aspect of player movement has been reworked, with more organic runs, turns, throw-ins, tackles, and interaction. The way players speed up and slow down is also more natural; while replays display elements of motion blur that bring your saved goals to vivid life.

* Tactics and Strategy: The PES Production team has implemented a ?Drag and Drop? mechanism that can be used in every aspect of team management, not just substitutions or formation changes. These settings are also animated to promote better understanding of the plays that have been altered.

* Feint Settings: The Game allows users to map key skills to a specific control area, making them available via the second stick or via specific button presses, making them more accessible than ever before. Master League Online: Master League will offer a real challenge, as users are invited to try their hand against other managers online. PES 2011 will mark the online debut for its much-loved Master League element, with players bidding against each other for the world?s best players, and attempting to build a squad that can compete with the best against online peers all over the globe.






Minimum System Requirements
[*] Operating System: Microsoft Windows XP (SP3) / Windows Vista (SP1) / Windows 7
[*] Processor: Pentium 4 2.5 GHz or equivalent Athlon performance
[*] Video Card: NVIDIA GeForce FX or ATI Radeon 9700 128MB with support for Pixel Shader 2.0
[*] Memory: 1 GB
[*] Sound Card: Sound Card compatible with DirectX 9.0c
[*] Hard disk: 8 GB

Recommended System Requirements
[*] Operating System: Microsoft Windows XP (SP3) / Windows Vista (SP1) / Windows 7
[*] Processor: Core 2 Duo E6700 2.66GHz or Athlon 64 X2 Dual Core 5800
[*] Video Card: GeForce 8800 GTS or Radeon HD 3800 series 512MB with support for Pixel Shader 3.0
[*] RAM: 2 GB
[*] Sound Card: Sound Card compatible with DirectX 9.0c
[*] Hard disk: 8 GB